Keywords: pervasive games, science education, collaborative narratives, hybrid narratives, actor-network theory, historical narratives, invented narratives, negotiated stories, experience narratives, mapping controversies, complex exploration of a physical space, fictional narrative, mixed reality elements,
augmented reality elements,
sensitivity training, museum of science and technology, alternate reality game,
serious games in museums, augmented social network,
social networks,
gamification,
realities
Português:
desenvolvimento em água
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GregorioIvanoff - 03 Apr 2021
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