"In this regard, a number of studies has consistently found that in multi- or bilingual situations, play characters speak and are spoken to in one language,
while running metacommentary on the game is usually carried out in a different code (Kwan-Terry 1992; Halmari and Smith 1994)." (GARCÍA-SÁNCHEZ, 2010)
Keywords:
games in player types,
rating in player types, metalinguistic awareness,
education in conflict,
role-playing games, online role-playing games, communicative practices, discursive practices, linguistic practices,
social practice in intersubjectivity,
open microworlds, language use,
identity construction in player types, intergroup dynamics,
group feelings, linguistic anthropology, language socialization in immigrant communities,
code-switching,
sociolinguistics, social meaning, multimodal enactment of style, mutually elaborating semiotic tools (voice chat, text chat, visual displays), speaking styles, speaking ways, social sense of identity, social sense of place, identities of expertise, directives, situated language, semiotic resources, community of practice, guilds, self-organized teams,
psychological states in games,
failure,
cognitive development,
psychological states,
language development in games,
player types in games,
integrated environments,
online practices,
micro-communities
Palavras-chave:
jogos em comunicação,
ensino em congruência,
ambientes educacionais,
educação em expressão,
desenvolvimento em linguagem,
hue BR
Code-mixing. Available from <
http://en.wikipedia.org/wiki/Code-mixing >. access on 21 July 2013.
Code-switching. Available from <
http://en.wikipedia.org/wiki/Code-switching >. access on 21 July 2013.
Congruência em educação: um
Encontro Tecnologias que educam a distância. IX Workshop NPT Tecnologia para o Futuro. 9 nov. 2012, 8:00 - 18:30hs. Anfiteatro da FEA-RP
USP, NACE-NPT Núcleo de Apoio às Atividades de Cultura e Extensão Universitária - Núcleo Para o Desenvolvimento de Tecnologia e Ambientes Educacionais, Ribeirão Preto, SP, Brasil. Disponível em <
http://npt.com.br/index.php/links/55 >. Inscrição disponível em <
http://sistemas.fearp.usp.br/forms/gera.php?form=npt2012 >. IPTV Skype npt_educacional ativo no dia do evento em <
http://www.iptv.usp.br/portal/Id.do?instance=0&id=usp4H7vR6FNVENVXpt52HDoViViTM2R7pxIIxoOcTqgUh8.&type=transmissao >. Acesso em 29 out. 2012.
NEWON, Lisa. Multimodal Creativity and Identities of Expertise in the Digital Ecology of a World of Warcraft Guild. In. THURLOW, Crispin; MROCZEK, Kristine. Digital Discourse: Language in the New Media. access on 30 September 2013.
GARCÍA-SÁNCHEZ, Inmaculada M. Serious Games: Code-Switching and Gendered Identities in Moroccan Immigrant Girls’ Pretend Play. International Pragmatics Association, Pragmatics 20:4.523-555 (2010). Available from <
http://elanguage.net/journals/pragmatics/article/download/2838/2818 >. access on 16 October 2013.
Sociolinguistics. Available from <
http://en.wikipedia.org/wiki/Sociolinguistics >. access on 30 September 2013.
http://scholar.google.com.br/scholar?q=game+%22player+types%22+code-switching&btnG=&hl=pt-BR&as_sdt=0%2C5
http://www.google.com.br/search?hl=pt-BR&q=orientation+community+%22identity+construction%22+%22in+games%22+code-switching&btnG=Pesquisar
Number of topics:
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GregorioIvanoff - 30 Sep 2013
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