"To receive cognitive benefits, players need to stretch a little beyond what is already comfortable and easy" (Mahncke,
H. et al., 2006, In. HEETER
et al., 2008). "Limiting play to easy brain game challenges minimizes the games’ benefits" (HEETER
et al., 2008).
Keywords:
identity construction in player types,
user-selectable difficulty settings, challenge-monitoring adaptive features,
player types in games,
player types in meaning,
free online classes,
mobility in teacher,
moral behavior,
learning flexibility,
situated cognition,
learning styles
Palavras-chave:
movimento em oralidade,
organização em análise,
congruência em educação,
linguagem em desenvolvimento,
jogos,
cenários
Outcomes:
#FutureOf,
arte rupestre
HEETER, Carrie; MAGERKO, Brian; MEDLER, Ben; FITZGERALD, Joe. Game Design and the Challenge-Avoiding Impression Manager Player Type, July 12, 2008. Available from <
http://adam.cc.gatech.edu/wp-content/uploads/2010/07/challenge-avoider-meaningfulplay.pdf >. access on 21 July 2013.
http://www.google.com.br/search?hl=pt-BR&q=orientation+community+%22learning+design%22&btnG=Pesquisar
http://www.google.com.br/search?hl=pt-BR&q=orientation+individual+%22learning+design%22&btnG=Pesquisar
Number of topics:
6
Number of topics:
0
Number of topics:
4
Number of topics:
11
http://pipl.com/directory/tags/Learning
--
GregorioIvanoff - 29 Jul 2013
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